Indeed, we can't see the various single player challenges taking more than five or six hours to complete, and there's no reward for going back through with feistier vehicles.īut in a way, the single player game is just an appetiser for the superb multiplayer mode, which relegates Midnight Club 2 almost to the bin barely a fortnight after its Xbox debut. It's not as if it does everything particularly well, either, or that it presents more of a challenge than its two most comparable adversaries. You'd think that with Midnight Club 2 and Burnout 2, we'd be fixed for arcade racers by now, but apparently not. Driving around real-life cities is nothing new, and yet here we are in the middle of 2003 clocking up 10-hour sessions on Midtown Madness.
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